Revolution toch krachtiger dan Xbox 360?

Nintendo blijft nog steeds trouw aan zichzelf. Met nu ook Sega games op alle Nintendo platformen is Nintendo altijd nog een grote speler in de gamesindustrie

Moderators: Donny K., Stepz, zendar, ReinieR, Cyberbeast, BDT, Markam, Fashion

Revolution toch krachtiger dan Xbox 360?

Postby ReinieR » 18 May 2005, 16:39:35

User avatar
ReinieR
Super Segaforum user
 
Posts: 1412
Joined: 16 Jun 2004, 19:59:24
Location: Netherlands

Postby peter89 » 18 May 2005, 16:50:40

zou leuk zijn
User avatar
peter89
 
Posts: 477
Joined: 08 Jul 2004, 13:46:01

Postby Panzer » 18 May 2005, 17:16:51

Krachtiger maakt toch geen hol uit, DC was krachtiger dan de PS1 en die zijn kont werd ook geschopt,[beetje brakke vergelijking nu ik het teruglees excuses, you'll get my point] het draait in deze industrie (helaas)nog maar om 1 ding: Geld, verkooptechniek, promotie wie daar geld ik steekt en een leuke machine op de markt zet met bijbehorende spellen wint de race, processorkracht speeelt een veel mindere rol dan dat hij nu toebedeelt word!
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both"
Benjamin Franklin
User avatar
Panzer
 
Posts: 2075
Joined: 30 Nov 2002, 00:20:50

Postby Evil_cloud » 18 May 2005, 17:58:13

Mmm, Nintendo's online service zou wel eens een nieuw content delivery system kunnen worden vergelijkbaar met Steam (vermoedelijk wel zonder flaws), waarmee kleine studio's, indie developers, en misschien zelfs homebrewn developers hun games goedkoop/gratis zouden kunnen verspreiden. Dit zou op zich al een revolutie zijn, stel je voor dat developers op een dergelijke manier kunnen overleven. :)

Game content downloaden met de grootte van GameCube games lijkt me ook geen probleem, er zijn twee USB 2.0. ports waar theoretisch een HDD mee in verbinding zou kunnen staan. :)
User avatar
Evil_cloud
Service Games Crew
 
Posts: 1459
Joined: 19 Oct 2003, 17:14:25
Location: Belgium

Postby blackdragon » 18 May 2005, 18:37:53

Tsja het bericht zou kunnen natuurlijk. Maar goed het is een fisie van 1 man. Ik trek me daar niks van aan. Laat Nintendo eerst zelf maar naar buiten treden. Ik bedoel als de Revolution echt zo krachtig is waarom komt Nintendo dan niet naar buiten met specs?

Het online gedeelte van de Revolution heb ik overigens wel veel vertrouwen in. Alleen heb ik zelf geen draadloos internet.
User avatar
blackdragon
Mortal Kombat
 
Posts: 6367
Joined: 17 Sep 2004, 14:24:43
Location: Franeker

Postby Evil_cloud » 18 May 2005, 18:45:34

Wat mij het meeste interesseert is de Revolution controller...

Er zijn 4 GameCube controller ports aanwezig, dus de Revolution controllers moeten al in zo een mate daarvan verschillen dat ze die ports hebben moeten inbouwen... Maar tegelijk dan toch alle oude Nintendo games spelen? Mmm... Mysterie! :D
User avatar
Evil_cloud
Service Games Crew
 
Posts: 1459
Joined: 19 Oct 2003, 17:14:25
Location: Belgium

Postby kevin » 18 May 2005, 19:36:41

fuck hoe meer ik erover lees hoe meer de revo mij aantrekt ! !!!
die xbox zie ik nog wel floppen eigenlijk !
User avatar
kevin
Segaforum veteraan
 
Posts: 3406
Joined: 14 May 2005, 07:56:41
Location: Roosendaal

Postby Evil_cloud » 18 May 2005, 20:25:48

kevin wrote:fuck hoe meer ik erover lees hoe meer de revo mij aantrekt ! !!!
die xbox zie ik nog wel floppen eigenlijk !


Dat nu ook weer niet, Microsoft gaat er sowiso geld in blijven pompen, zodat het altijd wel aanwezig zal blijven op de markt.

(Xbox nu bekeken uit een financieel oogpunt was een grote flop, meer dan 3,5 miljard dollar verlies in 4 jaar tijd, maar vanuit een ander oogpunt zoals userbase, brandname,... is Xbox nu echt een speler op de markt geworden).
User avatar
Evil_cloud
Service Games Crew
 
Posts: 1459
Joined: 19 Oct 2003, 17:14:25
Location: Belgium

Postby Evil_cloud » 25 May 2005, 08:37:26

[02.28.99] » Reportedly capable of pushing graphics nearly 50 times faster than the Dreamcast, the PlayStation 2 will handle DVD movies, music, and the next generation of video games.

After months of rumors, speculation, scuttlebutt, and mass hysteria, Sony has finally stepped forward and divulged official news regarding the successor to the PlayStation. Set to be released in Japan by March 2000, the 128-bit system will use the DVD-ROM storage format for not only video games, but standard DVD movies as well. Sony claims the system is capable of pushing 3D graphical data nearly fifty times faster than Sega's Dreamcast. The full story comes courtesy of the Nihon Keizai Shimbun Monday morning edition, March 1, 1999:

"TOKYO (Nikkei)--Sony Computer Entertainment Inc. plans to release the follow-up to its popular PlayStation video game system by March 2000. The successor to the world's biggest-selling 32-bit game console is to feature a microprocessor co-developed with Toshiba Corp. (6502) that provides motion picture-quality images, The Nihon Keizai Shimbun learned Sunday.

"Likely to be called PlayStation 2, it will also be able to play movies and music stored on DVDs, allowing players to integrate various entertainment media into video games. While it will have data-processing capability several times more than that of a personal computer, the price will be kept below 100,000 yen, company officials said.

"Development costs for the new 128-bit microprocessor -- which integrates image processing, memory and other functions onto a single chip -- reached nearly 10 billion yen. The chip is to have data-processing speed several times faster than that of Intel Corp.'s Pentium III.

"The Sony unit seeks more than dominant market share in the video game console market with the chip, company officials said. "We take aim at the stranglehold on the chip/operating system market enjoyed by the Intel-Microsoft alliance," an executive said. He added that major battles will shift from spreadsheets, e-mail or other business-related areas to home entertainment systems fusing games, movies and music.

"The new microprocessor will allow users to handle nearly 50 times more 3-D image data compared with Sega Enterprises Ltd.'s (7964) Dreamcast game console. It will also let users produce game characters comparable in image quality to Walt Disney's Toy Story.

"While the PlayStation console employs CD-ROMs as its medium of data storage, its successor will adopt DVD-ROMs, boosting storage capacity by 7-8 times to 4.7 gigabytes."

One point to note is that 100,000 yen converts to roughly $840 American. However, even though the PlayStation 2 appears to be a full-fledged home entertainment system, the 100,000 yen maximum price was quoted in comparison to the PC market, where prices are quickly plummeting below $1000 US. Sony's new system will likely be introduced with a much lower price tag.


Seems like 1999 all over again...
User avatar
Evil_cloud
Service Games Crew
 
Posts: 1459
Joined: 19 Oct 2003, 17:14:25
Location: Belgium

Postby WithAttitude » 25 May 2005, 10:42:36

Evil_cloud wrote:
[02.28.99] » Reportedly capable of pushing graphics nearly 50 times faster than the Dreamcast, the PlayStation 2 will handle DVD movies, music, and the next generation of video games.

After months of rumors, speculation, scuttlebutt, and mass hysteria, Sony has finally stepped forward and divulged official news regarding the successor to the PlayStation. Set to be released in Japan by March 2000, the 128-bit system will use the DVD-ROM storage format for not only video games, but standard DVD movies as well. Sony claims the system is capable of pushing 3D graphical data nearly fifty times faster than Sega's Dreamcast. The full story comes courtesy of the Nihon Keizai Shimbun Monday morning edition, March 1, 1999:

"TOKYO (Nikkei)--Sony Computer Entertainment Inc. plans to release the follow-up to its popular PlayStation video game system by March 2000. The successor to the world's biggest-selling 32-bit game console is to feature a microprocessor co-developed with Toshiba Corp. (6502) that provides motion picture-quality images, The Nihon Keizai Shimbun learned Sunday.

"Likely to be called PlayStation 2, it will also be able to play movies and music stored on DVDs, allowing players to integrate various entertainment media into video games. While it will have data-processing capability several times more than that of a personal computer, the price will be kept below 100,000 yen, company officials said.

"Development costs for the new 128-bit microprocessor -- which integrates image processing, memory and other functions onto a single chip -- reached nearly 10 billion yen. The chip is to have data-processing speed several times faster than that of Intel Corp.'s Pentium III.

"The Sony unit seeks more than dominant market share in the video game console market with the chip, company officials said. "We take aim at the stranglehold on the chip/operating system market enjoyed by the Intel-Microsoft alliance," an executive said. He added that major battles will shift from spreadsheets, e-mail or other business-related areas to home entertainment systems fusing games, movies and music.

"The new microprocessor will allow users to handle nearly 50 times more 3-D image data compared with Sega Enterprises Ltd.'s (7964) Dreamcast game console. It will also let users produce game characters comparable in image quality to Walt Disney's Toy Story.

"While the PlayStation console employs CD-ROMs as its medium of data storage, its successor will adopt DVD-ROMs, boosting storage capacity by 7-8 times to 4.7 gigabytes."

One point to note is that 100,000 yen converts to roughly $840 American. However, even though the PlayStation 2 appears to be a full-fledged home entertainment system, the 100,000 yen maximum price was quoted in comparison to the PC market, where prices are quickly plummeting below $1000 US. Sony's new system will likely be introduced with a much lower price tag.


Seems like 1999 all over again...

Tsja, en waarom zou Sony veel geld steken in mooie graphics. Blijkbaar hebben ze dat helemaal niet nodig om goede verkopen te realiseren.
User avatar
WithAttitude
Hasta la pasta!
 
Posts: 3849
Joined: 09 Dec 2002, 14:52:31

Postby Thijs » 25 May 2005, 13:23:00

WithAttitude wrote:Tsja, en waarom zou Sony veel geld steken in mooie graphics. Blijkbaar hebben ze dat helemaal niet nodig om goede verkopen te realiseren.



Nee, alleen de leugen dat die graphics er zijn is voldoende. De marketing (hoe vals die van Sony ook is) hebben ze daar briljant voor elkaar. Een electronica gigant als Sony kan zich zulke uitspraken dan ook permiteren. Iedereen kent Sony. Sony is immers groot en moet volgens de massa dan wel betrouwbaar zijn. Zeggen dat je machine dan Toy Story graphics kan produceren verkoopt gewoon.
Thijs
 
Posts: 120
Joined: 01 Sep 2003, 16:32:16

Postby Evil_cloud » 25 May 2005, 14:08:05

Thijs wrote:
WithAttitude wrote:Tsja, en waarom zou Sony veel geld steken in mooie graphics. Blijkbaar hebben ze dat helemaal niet nodig om goede verkopen te realiseren.



Nee, alleen de leugen dat die graphics er zijn is voldoende. De marketing (hoe vals die van Sony ook is) hebben ze daar briljant voor elkaar. Een electronica gigant als Sony kan zich zulke uitspraken dan ook permiteren. Iedereen kent Sony. Sony is immers groot en moet volgens de massa dan wel betrouwbaar zijn. Zeggen dat je machine dan Toy Story graphics kan produceren verkoopt gewoon.


En nu beweren ze dat ze CGI zoals in films kunnen renderen (met Doc Oc als voorbeeld), of nog beter Spiderman 2 gemengd met GT... Time will tell. ;)


Btw:

Q: Is Revolution "two-to-three times more powerful than GameCube"?

A: USA Today reported this news based on a comment from Nintendo of America's vice president of corporate affairs, Perrin Kaplan. The information was later determined to be false. We do not yet know how much more power Revolution wields over its predecessor.


Size can be misleading. ;)
User avatar
Evil_cloud
Service Games Crew
 
Posts: 1459
Joined: 19 Oct 2003, 17:14:25
Location: Belgium


Return to 2. Nintendo GameCube/Wii/Wii U

Who is online

Users browsing this forum: No registered users and 38 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group