by Fonzi » 27 Jan 2005, 22:19:51
Ik heb nog wat info zitten te zoeken over het spel maar ben heel weinig tegen gekomen. Wel heb ik impressies gevonden van iemand die het spel tijdens de arcade locatietest onder handen nam:
Got to try a new vertical Naomi Shooter tonight at a loketest in the new Taito arcade in Akihabara. Thought I\'d better report about it in this thread.
The game is called Trizeal and it was developed and published by Triangle Service.
I\'d never heard of the game or the company before tonight. In fact, the only reason why I decided to try the game out was because there was a large marquee that said \'loketest\' on the cab. There were no crowds lined up to play it: in fact, no one was playing it at all. So I stuck my 100 yen in and decided to try it out.
Earlier in the day I\'d seen some fan-produced PC shooter CD-R\'s on sale. This game looked exactly like one of those. You controlled a very standard looking spaceship, and your enemies were geometric shapes. The BG\'s were mostly clouds and space. It was the most bland shooter I\'ve ever played. I think the game might have employed the 2D in 3D cell shading effect, but the sprites and BG\'s were so non-descript that it really was hard to tell.
RBJake, who was with me at the time, was the first to pick up on how bland it was (I was too busy trying to figure out which geometric shapes were power-ups, and which geometric shapes were enemy bullets). After I played my first game, he commented on how generic it looked, and I realized he was right as I played through it again.
The game had three buttons: shoot, transform, and bomb. Your ship can transform and fire in three different ways: laser, spread and laser, or shells. The bombs explode in the standard large circular pattern. Power-ups make all of your shots more powerful- if you power-up to Level 2 using laser, then transform to shells, you\'re still Level 2.
Although I\'m happy to see another (2D?) vertical shooter on Naomi, this really was a very boring looking game. I didn\'t get very far either time I played, so it\'s hard to comment on how well the gameplay is executed, but it looks so plain that there doesn\'t seem to be much point in mastering it.